Post by Shogun on May 9, 2014 16:30:05 GMT -6
Characters for Seven Cities go here, remember multiple characters are allowed and may be necessary depending on which plot threads you want to impact. Referencing this thread will be vital to success in this rpg as things progress. Characters I mention but don't put here are free for use by anyone at any time provided they don't create some kind've break in continuity.
Name: Martel deVosnia
Alias: Martel of Rem
Age: 28
Apparent age: 28
Sex: Male
Race: Human
height: 5'10"
weight: 141lbs
Eye color: Blue
hair color: Brown, around five inches long, kept combed back from his face
complexion: olivine skin
weapons: Rapier and dueling dagger(extremely wide guard to allow for catching and deflecting blows
armor: none
clothing: Generally wears the baggier and more colorful clothing of the noble cla** of the city state of Rem
appearance: Martel is a handsome man always wearing a slight smile. As a statesman and a normal noble before that he's constantly well dressed(usually in purple or blue) and groomed, although he wears numerous scars along his arms and hands and many of his teeth have been replaced due to the numerous loosing fights he was in as a child(he always managed to cover his face though). He has a slim frame and walks with a graceful stride. His sword and dagger are both worn on his left hip and he is almost never seen out of his riding boots.
Skills/abilities: A competent but not masterful fencer, skilled orator, talented diplomat and bureaucrat, skilled politician, award winning horse racer
Weaknesses: Martel is physically not very strong and despite his talent for statecraft he can be quite naive and perhaps a little too trusting
Personality: Martel is good natured and kind, although he is far from aloof. While he's not much of a fighter himself outside competitions Martel has a great deal of ease in befriending and organizing people which makes him a formidable populist and politician.
Background: Martel was born into the upper cla** of the city of Rem, but he never felt at ease among the high society. He always preferred the excitement to be found in the markets and around the docks. Coincidentally Martel got beaten up by just about everyone his age that he met. This didn't sway the young aristocrat and soon after each of these pummelings the boys who'd beaten him grew to like and befriend him. Before long he was welcome in every home and social circle he came across. Being so welcomed across the city showed Martel the sometimes cruel reality of life outside the cla** he was born into, inspiring him to take up the cause of being a champion of the people. While his support was initially met with some skepticism(he was a friend to all, but politicians have a way of changing friends fast) but with each victory he claimed for the betterment of the people(laws to protect merchants from soldiers, more fair trial systems, etc) he gained more and more support. Before long Rem was the most egalitarian(and second most prosperous) city state in Bristenya. Knowing he could do more Martel began campaigning the king of the land to allow for a senate in which delegates from all the city states could meet and work at building better relations both with each other and with the direct nobility of the land rather than only interacting during a war or during trade. When the senate was finally approved(with the caveat that the king get three votes and each city state and noble house still function mostly autonymously) Martel became Rem's first senator. While many of the early meetings went off without any problems of late there's been a great deal of turmoil in the land, as an army led by Bacchus of Hurshu, a previously low level officer in the Hurshu army and now apparently renegade warlord have been raiding villages all over the land. Knowing that this army could ultimately destroy what he's built and seeking to be as proactive as possible, Martel has hired the Council of Swords in order to locate Bacchus and quell the rebellion.
Council of Swords:
Name: Claude Maximus
Alias: Boss
Age: 56
Apparent age: 40
Sex: Male
Race: Human
height: 6'5"
weight: 260 lbs
Eye color: Blue
hair color: White, short and curled with no apparent intentional styling
complexion: lightly tanned
weapons: long sword on left hip, retractable steel staff, short sword worn behind right shoulder, long knife in either boot
armor: Blue steel chain shirt, silver steel gauntlets, silver shin plates, blue thigh plates
clothing: Beneath his armor Boss wears mostly nondescript black clothing, when on the job he wears a blue cloth mask without features save one eyehole over his left eye.
appearance: Beneath his armor Boss' body is a canvas of scars from more battles than he cares to remember. His face is adorned with a short goatee(roughly 1cm whiskers). He wears an eyepatch over his right eye, and is generally described as looking at everyone in the same manner in which a cat looks upon a wounded bird.
Skills/abilities: Master swordsman, staff fighter, and hand to hand combatant, unnaturally strong(about 1.5 times as strong as an olympic level power lifter), skilled acrobat, multi-lingual, skilled strategist, talented manipulator
Weaknesses: poor depth perception due to loss of his right eye, a lifetime of treachery has left him without many(if any) friends, adherence to a bizarre sense of honor lead him to be highly vengeful, while he's a skilled commander he's not as skilled at inspiring loyalty among his allies, tends to underestimate just about everyone due to his personal high skill level, will do absolutely anything for his family(although he's among the many who are unaware on whether or not he still has any family)
Personality: Boss adheres to a twisted code of honor that dictates he always fulfill a contract once it's taken on(but if the client retracts then all bets are off) and several other generally noble ideas. Despite this he's horrifyingly ruthless and will lie to or drop allies on a moments notice if it fits with his agenda and they offer no further use. He's generally extremely cold in demeanor and tends to view people as tools to achieve his ends. The only exception to this being his family, although few believe them to still be alive.
Background: Claude Maximus is widely considered to be one of the greatest Bristenyan warriors to ever live. This talent for war was apparent from the first moment he and a friend picked up sticks to use as swords and with the ease of a practiced master Claude disarmed and knocked the other child unconscious. As soon as he was able Claude joined the Thresian army, achieving numerous accolades in the fields before leaving the military at age 25 to be a mercenary. Claude's love of combat and proving his immense skill at it was surpa**ed by only one thing, Maricia DeMonde. Maricia spoke to Claude not with terror at his prowess but as a woman to a man, and tended to his wounds after he lost his eye in a battle against an outlander who'd fought like none Claude had met before(despite the loss of his eye Claude still fought the man to a standstill and they parted ways without a satisfactory victor emerging). For that, for supporting his work, and for bearing his children, Maricia conquered Claude's heart. Something that made it all the more painful when an old enemy kidnapped the children and murdered her. Claude, seeking vengeance, killed and burned everyone and everything his foe had ever built or held dear, but for naught. By the time he'd caught up with the man himself Claude's children had slipped from the man's grasp, having learned a good many skills of their own from their father. Though Claude has never given up on his search for his children he still continues his mercenary work as a means to occupy himself given that after fifteen years it seems unlikely even to the father that his children should return to him.
Name: Unknown(only Boss knows for sure)
Alias: Edge
Age: 30
Apparent age: 30
Sex: male
Race: human
height: 6'
weight: 200 lbs
Eye color: blue
hair color: blonde, cut very short
complexion: pale, but with a seemingly olivine base
weapons: Longsword, longbow, circular shield
armor: leather on the arms and legs, chain shirt
clothing: long blue cloak, death's head mask, black boots that reach to his knees, black gloves that stretch to his elbows
appearance: Edge is rarely seen outside his battle equipment, and never without his mask, although he generally wears his hood down showing notable scarring on his head resulting in sections of his scalp without hair.
Skills/abilities: Master swordsman, capable archer, master hand to hand combatant, skilled acrobat, mimicry(can perfectly copy any action after seeing it only a few times), multi-lingual, skilled infiltrator, very observant
Weaknesses: Edge's ability to copy any action, even very complex ones, comes at the loss of ma**ive amounts of personal memories, he only remembers brief bits of his childhood and some more recent events. In an attempt to master as many fighting skills as possible Edge will often allow fights to last longer than necessary, allowing foes to plan and potentially defeat him, his body doesn't allow for fatigue to factor into moves he performs from memory, potentially leading to greater damage to himself if he pushes too far, Edge is also extremely arrogant and consistently underestimates anyone he comes across.
Personality: Edge is brash, cocky, and a loudmouth. His memory problems(which only himself and Boss are aware of) also make him extremely oddly defensive of those few people he's able to retain in his memory(generally just his teammates) despite not always getting along with them particularly well otherwise. This defensiveness aside Edge will rarely fight if he doesn't have to, preferring not to risk death or injury without at least seeing some notable gain.
Background: Little is known about Edge's history prior to joining the Council. He was the first member of the team to be recruited by Boss who may know his history in detail. One thing is certain though, despite his arrogance Edge can be deadly effective if he feels like fighting, his mimicry allowing him to fight like he's fresh even after fatigue begins setting in. His memory has also made him the recipient of several 'emergency protocols' from Boss, buried deep in his mind to be activated by trigger phrases from Boss(or possibly others on accident) when the need arises. Edge is also prone to wandering off on his own from time to time, the reasons for this are widely speculated on but generally unknown.
Name: Alidamara
Alias: Fang
Age: 798
Apparent age: 22
Sex: female
Race: elf
height: 5'8"
weight: 156 lbs
Eye color: green
hair color: black, kept relatively short(less than shoulder length)
complexion: very pale
weapons: Shortbow, short sword, several poisons, blow gun, several throwing knives
armor: light leather armor, black steel shin guards, black steel gauntlets
clothing: Fang generally wears loose fitting blue tunics and pants. Often it's suspected that she rewears the same clothing but in fact she just has a lot of the same items for simplicity's sake. Fang also usually wears a mask that covers the top half of her head, fashioned like a demon's face
appearance: Fang is often described as 'pretty, but not beautiful' a commentary she finds distasteful. Her face is the site of her lone scar, a long sliver running from an inch below her eye to her chin directly across her mouth. She's generally considered plain for an elf maid due to her choice of dress although she seems more comfortable around humans anyway
Skills/abilities: combat senses(Fang is a low level telepath, she can't read thoughts enough to pull intimate details from a person's mind but she can tell what moves an opponent will make before they make them, she can also detect enough physiological changes to be skilled at detecting lies), expert in poisons and medicines, skilled hand to hand combatant and sword fighter, multi-lingual, master of disguise
Weaknesses: Fang is physically weaker than most other soldiers, and those who know how can easily overwhelm or mislead her telepathy, this also evidences her over reliance on this skill as several members of the council have used it to beat her
Personality: Fang has a long established understanding that she'd have a much harder time eating without belonging to the team. As such she'll generally try to keep the peace on the team and will usually be the one to corral Edge when the team needs to move on. Of the team she's by far the least arrogant, preferring to worry about the success of the mission overall rather than who is showing the most skill and saving the most face. Her natural ability to sense stress makes her a strong second in command for the team, and her uncanny professionalism makes her the one member of the team everyone else seems to trust.
Background: Fang came to Bristenya after supporting a losing coup in her homeland several centuries ago. While not the most skilled combatant alive she managed to beat several people technically more skilled than herself due to her ability to read their attacks, allowing her to make a living as a gladiator whenever she couldn't find work as a sell sword. Eventually she was recruited by Boss for the Council of Swords, a regular meal ticket she wouldn't pa** up. The two developed a sort of father daughter dynamic as Boss saw her as a surrogate for his daughter despite having little in common with the girl who'd been taken from him all those years ago and her seeing him as the father she'd wanted rather than the one she'd gotten. Despite knowing Boss' history of lies and manipulation she trusts him unconditionally and generally values the rest of the team as well, having come to understand that they're generally reliable and worth counting on in a fight.
Name: Roj Kamat
Alias: Shot
Age:35
Apparent age: 30
Sex: male
Race: human
height: 5'9"
weight: 160 lbs
Eye color: brown
hair color: brown, average length, combed to the side
complexion: lightly tanned
weapons: longbow, two small crossbows(roughly pistol size), special gauntlets capable of firing crossbow bolts, short sword
armor: light leather armor, gauntlets are armored,
clothing: Shot dresses in loose red trousers and a tunic of either brown or red, in addition to a mask that covers his entire head except a small slit for his right eye and a special lens over his left eye
Skills/abilities: Master masksman(capable of shots most would consider impossible), competent hand to hand combatant, better than average swordsman, multi-lingual
Weaknesses: Shot has little to no fear of death, at times even seeming to desire it. This makes him somewhat unpredictable as he'll occasionally make things harder on himself or not properly defend himself in combat. Shot also compulsively seeks out the most difficult shots possible in order to test and prove his superiority over all comers as a marksman
Personality: Shot is cold and distant at all times, generally seeming indifferent to what happens to him and everyone else. That said he never fails to respond when spoken to. Interestingly, Shot will become notably more aggressive whenever Fang is threatened in combat, often even going so far as to take direct shots when Fang is beginning to get overwhelmed rather than showing off as is his normal m.o.
Background: Shot was born to wealthy parents, but was generally never as successful or well liked as his older sister. In truth his parents generally treated him as an unwanted burden when they noted his existence at all. This was also true of most of the servants once they learned they could get away with it. The only person who ever seemed to care was that same sister. As such Shot loved his sister as the mother he could only wish for, and when he learned of his skill in archery he was delighted when she encouraged him in the pursuit. Unfortunately for Shot his sister's life was cut short during a highwayman ambush one night while the family was riding, none of them armed. His parents wasted no time in letting him know exactly who they'd wished had died instead until one day Shot left home to become a soldier for hire, quickly catching the attention of Boss who recruited him into the council where his talents as a sniper have earned him a reputation as possibly the best in the land.
Name: Vitalianas
Alias: Snare
Age: 957
Apparent age: 28
Sex: male
Race: elf
height: 6'1"
weight: 191 lbs
Eye color: brown
hair color: short cut with a mustache and goatee
complexion: pale
weapons: long spear, short spear, numerous knives, blow gun, three bolas, steel claws
armor: none
clothing: Snare dresses exclusively in the furs of beasts he's killed, ranging from extravagant coats to simple clothing hardly distinguishable from high end shirts and trousers worn by his fellow noblemen. Snare's mask is sfashioned like the skull of a lion.
Skills/abilities: Beast speak(snare can talk to animals), peak level athlete, master of hand to hand combat, master to highly proficient with any martial weapon, expert tracker, capable medic, multi-lingual, expert in the use of traps, expert in the use of pressure points, unnaturally good senses of smell, hearing and sight, expert rider
Weaknesses: Snare is extremely arrogant to the point of generally handicapping himself in combat in order to challenge himself more. In addition to this Snare's keen senses are prone to overload against foes who know about them, and their presence has become something of a crutch that can be disastrous for Snare if a foe can hide from them. Snare is also occasionally haunted by flashbacks to a childhood trauma where he was nearly killed by a large bear during a hunt gone wrong
Personality: Snare was the first born of an old noble clan, becoming highly trained and educated as was the tradition. As such he's extremely boisterous and cocky, thinking little to anything of belittling and mocking anyone he considers 'beneath' him. His proficiency in most all physical pursuits enables him to get away with such arrogance given his ability to back up his attitude. Despite his cockiness he will treat those who earn his loyalty(or are also of noble lineage) with the utmost respect and decency
Background: Snare was born to the heads of a very prominent elven household in decline. He was raised on tales of his family's glory days with the belief constantly drilled into his mind that he was born of superior stock to others and as such deserved whatever he desired. Even if it belonged to someone else. He quickly gained a reputation as a selfish and reckless youth doing everything from cheating, to gambling, to fighting for thrill and to demonstrate his superiority to everyone he came across. Eventually he turned all his attention to hunting, seeing battling the most dangerous of beasts to be the only challenge worth pursuing after deciding he'd proven he was better than any other man. Eventually, however he heard of a man who many said was perhaps an even greater warrior than himself, Claude Maximus. Vitalianas sought the man, easily finding the Thresian man who had laid an open challenge to any fool enough to challenge him. The two fought for several of the longest minutes of either of their lives before Claude was eventually able to triumph, handing Vitalianas his first defeat in life, and a job offer as the official tracking and ambush expert of the Council of Swords, a team that would take the most dangerous missions imaginable for fame, glory, and fortune. An offer Vitalianas took with glee.
Name: Bom Krevidul
Nickname/Alias: Scorch
Age: 60
Apparent Age: 30
Sex: Male
Race: Gnome
Height: 3'4"
Weight: 75 lbs
Eye Colour: Brown
Hair Colour/Style: White, short cut, balding up top with sideburns that run into his mustache
Skin Color/Complexion: dark brown
Weapons: staff, several vials of alchemist fire
Armor: none
Clothing: blue/black robes, tunic and pants. Dark blue boots
Appearance: Bom's left eye is notably twitchy and in general he's noted to be shaky with a wild glint in his eyes. He's almost always grinning wide and has a habit of patting the bald area on the top of his head
Powers/Magic/Skills: Skilled fire mage, capable alchemist, talented at hiding, multi-lingual
Weaknesses: Bom suffers from several neurological and psychological problems due to his exposure to many chemicals and powers during his youth as a sorcerer and alchemist, causing him to have a hard time performing tasks requiring fine dexterity or concentration. Oddly this doesn't seem to hinder his function on the team as he seems overcome by a strange clarity while casting and his alchemical knowledge is so ingrained in muscle memory that he is capable of whipping up his most commonly used potions despite having the shakes. In addition to this he's never been a very good fighter and if someone can get past his magics he's effectively helpless.
Personality: Bom is generally light hearted and kind despite the company he keeps and when not on the job generally seems to forget where and when he is, a**igning names to those around him based on physical appearances. Despite his madness he manages to produce gems of wisdom at oddly important times and is surprisingly skilled at strategy when the situation calls for it.
History: Bom was once the proud head of a small school of mages in the city of Rem. He had respect and admiration from many, until he allowed his alchemical experiments to slip on caution in order to explore the greater realm of possibilities. The liberal use of all manner of strange chemicals rapidly took a toll on his mind, causing him to almost totally lose the ability to learn new spells and formulas. Despite this his level of mastery of the spells he did know made him a dangerous figure on the loose once the magic academy cast him out. Seeing a man with great power lost and without direction, Claude Maximus quickly scooped him up in order to secure a top level mage into his team of mercenaries. In order to keep him in check Boss plays upon his past, convincing him that the rest of the council are his students and regularly encouraging the mad mage to regale them with snippets of wisdom. Fang has speculated that in his moments of clarity Bom is aware of Boss' treachery and plots revenge, but Snare suspects the old gnome is fully aware of his situation and allows it out of a fear of what may become of him if he loses this, perhaps last group that will accept him into the fold.
Name: Martel deVosnia
Alias: Martel of Rem
Age: 28
Apparent age: 28
Sex: Male
Race: Human
height: 5'10"
weight: 141lbs
Eye color: Blue
hair color: Brown, around five inches long, kept combed back from his face
complexion: olivine skin
weapons: Rapier and dueling dagger(extremely wide guard to allow for catching and deflecting blows
armor: none
clothing: Generally wears the baggier and more colorful clothing of the noble cla** of the city state of Rem
appearance: Martel is a handsome man always wearing a slight smile. As a statesman and a normal noble before that he's constantly well dressed(usually in purple or blue) and groomed, although he wears numerous scars along his arms and hands and many of his teeth have been replaced due to the numerous loosing fights he was in as a child(he always managed to cover his face though). He has a slim frame and walks with a graceful stride. His sword and dagger are both worn on his left hip and he is almost never seen out of his riding boots.
Skills/abilities: A competent but not masterful fencer, skilled orator, talented diplomat and bureaucrat, skilled politician, award winning horse racer
Weaknesses: Martel is physically not very strong and despite his talent for statecraft he can be quite naive and perhaps a little too trusting
Personality: Martel is good natured and kind, although he is far from aloof. While he's not much of a fighter himself outside competitions Martel has a great deal of ease in befriending and organizing people which makes him a formidable populist and politician.
Background: Martel was born into the upper cla** of the city of Rem, but he never felt at ease among the high society. He always preferred the excitement to be found in the markets and around the docks. Coincidentally Martel got beaten up by just about everyone his age that he met. This didn't sway the young aristocrat and soon after each of these pummelings the boys who'd beaten him grew to like and befriend him. Before long he was welcome in every home and social circle he came across. Being so welcomed across the city showed Martel the sometimes cruel reality of life outside the cla** he was born into, inspiring him to take up the cause of being a champion of the people. While his support was initially met with some skepticism(he was a friend to all, but politicians have a way of changing friends fast) but with each victory he claimed for the betterment of the people(laws to protect merchants from soldiers, more fair trial systems, etc) he gained more and more support. Before long Rem was the most egalitarian(and second most prosperous) city state in Bristenya. Knowing he could do more Martel began campaigning the king of the land to allow for a senate in which delegates from all the city states could meet and work at building better relations both with each other and with the direct nobility of the land rather than only interacting during a war or during trade. When the senate was finally approved(with the caveat that the king get three votes and each city state and noble house still function mostly autonymously) Martel became Rem's first senator. While many of the early meetings went off without any problems of late there's been a great deal of turmoil in the land, as an army led by Bacchus of Hurshu, a previously low level officer in the Hurshu army and now apparently renegade warlord have been raiding villages all over the land. Knowing that this army could ultimately destroy what he's built and seeking to be as proactive as possible, Martel has hired the Council of Swords in order to locate Bacchus and quell the rebellion.
Council of Swords:
Name: Claude Maximus
Alias: Boss
Age: 56
Apparent age: 40
Sex: Male
Race: Human
height: 6'5"
weight: 260 lbs
Eye color: Blue
hair color: White, short and curled with no apparent intentional styling
complexion: lightly tanned
weapons: long sword on left hip, retractable steel staff, short sword worn behind right shoulder, long knife in either boot
armor: Blue steel chain shirt, silver steel gauntlets, silver shin plates, blue thigh plates
clothing: Beneath his armor Boss wears mostly nondescript black clothing, when on the job he wears a blue cloth mask without features save one eyehole over his left eye.
appearance: Beneath his armor Boss' body is a canvas of scars from more battles than he cares to remember. His face is adorned with a short goatee(roughly 1cm whiskers). He wears an eyepatch over his right eye, and is generally described as looking at everyone in the same manner in which a cat looks upon a wounded bird.
Skills/abilities: Master swordsman, staff fighter, and hand to hand combatant, unnaturally strong(about 1.5 times as strong as an olympic level power lifter), skilled acrobat, multi-lingual, skilled strategist, talented manipulator
Weaknesses: poor depth perception due to loss of his right eye, a lifetime of treachery has left him without many(if any) friends, adherence to a bizarre sense of honor lead him to be highly vengeful, while he's a skilled commander he's not as skilled at inspiring loyalty among his allies, tends to underestimate just about everyone due to his personal high skill level, will do absolutely anything for his family(although he's among the many who are unaware on whether or not he still has any family)
Personality: Boss adheres to a twisted code of honor that dictates he always fulfill a contract once it's taken on(but if the client retracts then all bets are off) and several other generally noble ideas. Despite this he's horrifyingly ruthless and will lie to or drop allies on a moments notice if it fits with his agenda and they offer no further use. He's generally extremely cold in demeanor and tends to view people as tools to achieve his ends. The only exception to this being his family, although few believe them to still be alive.
Background: Claude Maximus is widely considered to be one of the greatest Bristenyan warriors to ever live. This talent for war was apparent from the first moment he and a friend picked up sticks to use as swords and with the ease of a practiced master Claude disarmed and knocked the other child unconscious. As soon as he was able Claude joined the Thresian army, achieving numerous accolades in the fields before leaving the military at age 25 to be a mercenary. Claude's love of combat and proving his immense skill at it was surpa**ed by only one thing, Maricia DeMonde. Maricia spoke to Claude not with terror at his prowess but as a woman to a man, and tended to his wounds after he lost his eye in a battle against an outlander who'd fought like none Claude had met before(despite the loss of his eye Claude still fought the man to a standstill and they parted ways without a satisfactory victor emerging). For that, for supporting his work, and for bearing his children, Maricia conquered Claude's heart. Something that made it all the more painful when an old enemy kidnapped the children and murdered her. Claude, seeking vengeance, killed and burned everyone and everything his foe had ever built or held dear, but for naught. By the time he'd caught up with the man himself Claude's children had slipped from the man's grasp, having learned a good many skills of their own from their father. Though Claude has never given up on his search for his children he still continues his mercenary work as a means to occupy himself given that after fifteen years it seems unlikely even to the father that his children should return to him.
Name: Unknown(only Boss knows for sure)
Alias: Edge
Age: 30
Apparent age: 30
Sex: male
Race: human
height: 6'
weight: 200 lbs
Eye color: blue
hair color: blonde, cut very short
complexion: pale, but with a seemingly olivine base
weapons: Longsword, longbow, circular shield
armor: leather on the arms and legs, chain shirt
clothing: long blue cloak, death's head mask, black boots that reach to his knees, black gloves that stretch to his elbows
appearance: Edge is rarely seen outside his battle equipment, and never without his mask, although he generally wears his hood down showing notable scarring on his head resulting in sections of his scalp without hair.
Skills/abilities: Master swordsman, capable archer, master hand to hand combatant, skilled acrobat, mimicry(can perfectly copy any action after seeing it only a few times), multi-lingual, skilled infiltrator, very observant
Weaknesses: Edge's ability to copy any action, even very complex ones, comes at the loss of ma**ive amounts of personal memories, he only remembers brief bits of his childhood and some more recent events. In an attempt to master as many fighting skills as possible Edge will often allow fights to last longer than necessary, allowing foes to plan and potentially defeat him, his body doesn't allow for fatigue to factor into moves he performs from memory, potentially leading to greater damage to himself if he pushes too far, Edge is also extremely arrogant and consistently underestimates anyone he comes across.
Personality: Edge is brash, cocky, and a loudmouth. His memory problems(which only himself and Boss are aware of) also make him extremely oddly defensive of those few people he's able to retain in his memory(generally just his teammates) despite not always getting along with them particularly well otherwise. This defensiveness aside Edge will rarely fight if he doesn't have to, preferring not to risk death or injury without at least seeing some notable gain.
Background: Little is known about Edge's history prior to joining the Council. He was the first member of the team to be recruited by Boss who may know his history in detail. One thing is certain though, despite his arrogance Edge can be deadly effective if he feels like fighting, his mimicry allowing him to fight like he's fresh even after fatigue begins setting in. His memory has also made him the recipient of several 'emergency protocols' from Boss, buried deep in his mind to be activated by trigger phrases from Boss(or possibly others on accident) when the need arises. Edge is also prone to wandering off on his own from time to time, the reasons for this are widely speculated on but generally unknown.
Name: Alidamara
Alias: Fang
Age: 798
Apparent age: 22
Sex: female
Race: elf
height: 5'8"
weight: 156 lbs
Eye color: green
hair color: black, kept relatively short(less than shoulder length)
complexion: very pale
weapons: Shortbow, short sword, several poisons, blow gun, several throwing knives
armor: light leather armor, black steel shin guards, black steel gauntlets
clothing: Fang generally wears loose fitting blue tunics and pants. Often it's suspected that she rewears the same clothing but in fact she just has a lot of the same items for simplicity's sake. Fang also usually wears a mask that covers the top half of her head, fashioned like a demon's face
appearance: Fang is often described as 'pretty, but not beautiful' a commentary she finds distasteful. Her face is the site of her lone scar, a long sliver running from an inch below her eye to her chin directly across her mouth. She's generally considered plain for an elf maid due to her choice of dress although she seems more comfortable around humans anyway
Skills/abilities: combat senses(Fang is a low level telepath, she can't read thoughts enough to pull intimate details from a person's mind but she can tell what moves an opponent will make before they make them, she can also detect enough physiological changes to be skilled at detecting lies), expert in poisons and medicines, skilled hand to hand combatant and sword fighter, multi-lingual, master of disguise
Weaknesses: Fang is physically weaker than most other soldiers, and those who know how can easily overwhelm or mislead her telepathy, this also evidences her over reliance on this skill as several members of the council have used it to beat her
Personality: Fang has a long established understanding that she'd have a much harder time eating without belonging to the team. As such she'll generally try to keep the peace on the team and will usually be the one to corral Edge when the team needs to move on. Of the team she's by far the least arrogant, preferring to worry about the success of the mission overall rather than who is showing the most skill and saving the most face. Her natural ability to sense stress makes her a strong second in command for the team, and her uncanny professionalism makes her the one member of the team everyone else seems to trust.
Background: Fang came to Bristenya after supporting a losing coup in her homeland several centuries ago. While not the most skilled combatant alive she managed to beat several people technically more skilled than herself due to her ability to read their attacks, allowing her to make a living as a gladiator whenever she couldn't find work as a sell sword. Eventually she was recruited by Boss for the Council of Swords, a regular meal ticket she wouldn't pa** up. The two developed a sort of father daughter dynamic as Boss saw her as a surrogate for his daughter despite having little in common with the girl who'd been taken from him all those years ago and her seeing him as the father she'd wanted rather than the one she'd gotten. Despite knowing Boss' history of lies and manipulation she trusts him unconditionally and generally values the rest of the team as well, having come to understand that they're generally reliable and worth counting on in a fight.
Name: Roj Kamat
Alias: Shot
Age:35
Apparent age: 30
Sex: male
Race: human
height: 5'9"
weight: 160 lbs
Eye color: brown
hair color: brown, average length, combed to the side
complexion: lightly tanned
weapons: longbow, two small crossbows(roughly pistol size), special gauntlets capable of firing crossbow bolts, short sword
armor: light leather armor, gauntlets are armored,
clothing: Shot dresses in loose red trousers and a tunic of either brown or red, in addition to a mask that covers his entire head except a small slit for his right eye and a special lens over his left eye
Skills/abilities: Master masksman(capable of shots most would consider impossible), competent hand to hand combatant, better than average swordsman, multi-lingual
Weaknesses: Shot has little to no fear of death, at times even seeming to desire it. This makes him somewhat unpredictable as he'll occasionally make things harder on himself or not properly defend himself in combat. Shot also compulsively seeks out the most difficult shots possible in order to test and prove his superiority over all comers as a marksman
Personality: Shot is cold and distant at all times, generally seeming indifferent to what happens to him and everyone else. That said he never fails to respond when spoken to. Interestingly, Shot will become notably more aggressive whenever Fang is threatened in combat, often even going so far as to take direct shots when Fang is beginning to get overwhelmed rather than showing off as is his normal m.o.
Background: Shot was born to wealthy parents, but was generally never as successful or well liked as his older sister. In truth his parents generally treated him as an unwanted burden when they noted his existence at all. This was also true of most of the servants once they learned they could get away with it. The only person who ever seemed to care was that same sister. As such Shot loved his sister as the mother he could only wish for, and when he learned of his skill in archery he was delighted when she encouraged him in the pursuit. Unfortunately for Shot his sister's life was cut short during a highwayman ambush one night while the family was riding, none of them armed. His parents wasted no time in letting him know exactly who they'd wished had died instead until one day Shot left home to become a soldier for hire, quickly catching the attention of Boss who recruited him into the council where his talents as a sniper have earned him a reputation as possibly the best in the land.
Name: Vitalianas
Alias: Snare
Age: 957
Apparent age: 28
Sex: male
Race: elf
height: 6'1"
weight: 191 lbs
Eye color: brown
hair color: short cut with a mustache and goatee
complexion: pale
weapons: long spear, short spear, numerous knives, blow gun, three bolas, steel claws
armor: none
clothing: Snare dresses exclusively in the furs of beasts he's killed, ranging from extravagant coats to simple clothing hardly distinguishable from high end shirts and trousers worn by his fellow noblemen. Snare's mask is sfashioned like the skull of a lion.
Skills/abilities: Beast speak(snare can talk to animals), peak level athlete, master of hand to hand combat, master to highly proficient with any martial weapon, expert tracker, capable medic, multi-lingual, expert in the use of traps, expert in the use of pressure points, unnaturally good senses of smell, hearing and sight, expert rider
Weaknesses: Snare is extremely arrogant to the point of generally handicapping himself in combat in order to challenge himself more. In addition to this Snare's keen senses are prone to overload against foes who know about them, and their presence has become something of a crutch that can be disastrous for Snare if a foe can hide from them. Snare is also occasionally haunted by flashbacks to a childhood trauma where he was nearly killed by a large bear during a hunt gone wrong
Personality: Snare was the first born of an old noble clan, becoming highly trained and educated as was the tradition. As such he's extremely boisterous and cocky, thinking little to anything of belittling and mocking anyone he considers 'beneath' him. His proficiency in most all physical pursuits enables him to get away with such arrogance given his ability to back up his attitude. Despite his cockiness he will treat those who earn his loyalty(or are also of noble lineage) with the utmost respect and decency
Background: Snare was born to the heads of a very prominent elven household in decline. He was raised on tales of his family's glory days with the belief constantly drilled into his mind that he was born of superior stock to others and as such deserved whatever he desired. Even if it belonged to someone else. He quickly gained a reputation as a selfish and reckless youth doing everything from cheating, to gambling, to fighting for thrill and to demonstrate his superiority to everyone he came across. Eventually he turned all his attention to hunting, seeing battling the most dangerous of beasts to be the only challenge worth pursuing after deciding he'd proven he was better than any other man. Eventually, however he heard of a man who many said was perhaps an even greater warrior than himself, Claude Maximus. Vitalianas sought the man, easily finding the Thresian man who had laid an open challenge to any fool enough to challenge him. The two fought for several of the longest minutes of either of their lives before Claude was eventually able to triumph, handing Vitalianas his first defeat in life, and a job offer as the official tracking and ambush expert of the Council of Swords, a team that would take the most dangerous missions imaginable for fame, glory, and fortune. An offer Vitalianas took with glee.
Name: Bom Krevidul
Nickname/Alias: Scorch
Age: 60
Apparent Age: 30
Sex: Male
Race: Gnome
Height: 3'4"
Weight: 75 lbs
Eye Colour: Brown
Hair Colour/Style: White, short cut, balding up top with sideburns that run into his mustache
Skin Color/Complexion: dark brown
Weapons: staff, several vials of alchemist fire
Armor: none
Clothing: blue/black robes, tunic and pants. Dark blue boots
Appearance: Bom's left eye is notably twitchy and in general he's noted to be shaky with a wild glint in his eyes. He's almost always grinning wide and has a habit of patting the bald area on the top of his head
Powers/Magic/Skills: Skilled fire mage, capable alchemist, talented at hiding, multi-lingual
Weaknesses: Bom suffers from several neurological and psychological problems due to his exposure to many chemicals and powers during his youth as a sorcerer and alchemist, causing him to have a hard time performing tasks requiring fine dexterity or concentration. Oddly this doesn't seem to hinder his function on the team as he seems overcome by a strange clarity while casting and his alchemical knowledge is so ingrained in muscle memory that he is capable of whipping up his most commonly used potions despite having the shakes. In addition to this he's never been a very good fighter and if someone can get past his magics he's effectively helpless.
Personality: Bom is generally light hearted and kind despite the company he keeps and when not on the job generally seems to forget where and when he is, a**igning names to those around him based on physical appearances. Despite his madness he manages to produce gems of wisdom at oddly important times and is surprisingly skilled at strategy when the situation calls for it.
History: Bom was once the proud head of a small school of mages in the city of Rem. He had respect and admiration from many, until he allowed his alchemical experiments to slip on caution in order to explore the greater realm of possibilities. The liberal use of all manner of strange chemicals rapidly took a toll on his mind, causing him to almost totally lose the ability to learn new spells and formulas. Despite this his level of mastery of the spells he did know made him a dangerous figure on the loose once the magic academy cast him out. Seeing a man with great power lost and without direction, Claude Maximus quickly scooped him up in order to secure a top level mage into his team of mercenaries. In order to keep him in check Boss plays upon his past, convincing him that the rest of the council are his students and regularly encouraging the mad mage to regale them with snippets of wisdom. Fang has speculated that in his moments of clarity Bom is aware of Boss' treachery and plots revenge, but Snare suspects the old gnome is fully aware of his situation and allows it out of a fear of what may become of him if he loses this, perhaps last group that will accept him into the fold.